This page lists the most recent three months of files in the Archive, sorted by date. (The last update of the file, not the date it first entered the Archive.) Note that this list is based on filesystem timestamps, which may be inaccurate – or just plain wrong – for various reasons.
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salting wounds, by Naarel. Implemented in Decker.
A copy of the spagmag.org website as hosted by the IFTF, circa 2025, containing issues 1 through 64. (After Andrew Plotkin converted the older, live website to a static site, including cleaning up some HTML and links.)
The Hundredth Floor, by TechnoBen. Version 0.1.14.
Source code for Frotz version 2.55, maintained by David Griffith. Includes targets for Unix text terminals, SDL and X11 for graphics, dumb interface for teletypes and bots, 16-bit MS-DOS, and TOPS20 on the PDP10.
Frotz 2.55 for 16-bit MS-DOS, with old-style graphics and sound support, by David Griffith.
she came from the fog, by Naarel.
the train will always pass you by, by Naarel.
Thornfell Manor: 1984, a paranatural murder investigation by Tijn Kersjes. Release 3 / Serial number 241228.
Vagueness and the Paradoxes it Causes, by Jennifer S. Lange (Make it a Triple Games). Version 1.0. GPL.
Under the Cognomen of Edgar Allan Poe, by Jim Nelson. Version 2. (Describes itself as "Release 2 / Serial Number 240904".) Story file and walkthrough. (the original competition entry is at games/competition2024/Games/poe.zip)
Mars, 2049 AD, by Fredrik Ramsberg. Release 8 / Serial number 250121. (source code is at games/source/inform/mars2049ad.inf)
Inform 6 (PunyInform) source code for Mars, 2049 AD, by Fredrik Ramsberg. Release 8 / Serial number 250121. Use it to learn from and/or copy pieces into other programs. (a compiled version is at games/zcode/mars2049ad.z5)
Source code for Windows Frotz version 1.27, by David Kinder.
Windows Frotz version 1.27, a port of Frotz for Windows, by David Kinder, packaged as an executable installer. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages.
Windows Frotz version 1.27, a port of Frotz for Windows, by David Kinder. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages.
Five Candles in the Meadow, by Harley D. Version 1.0.
Scanned manual for the commercial (Lacegem/Interdata) release of Bryan Scattergood's Psion port of the ITF interpreter.
The Labyrinth Of Time's Edge, by The Ventureweaver. Version 1.6. Windows executable (Intel 64-bit).
Inform 6 (PunyInform) source code for Mars, 2049 AD, by Fredrik Ramsberg. Release 7 / Serial number 250110. Use it to learn from and/or copy pieces into other programs. (a compiled version is at games/zcode/old/mars2049ad-r7.z5)
Mars, 2049 AD, by Fredrik Ramsberg. Release 7 / Serial number 250110. (source code is at games/source/inform/old/mars2049ad-r7.inf)
Thornfell Manor: 1984, a paranatural murder investigation by Tijn Kersjes. Release 2 / Serial number 241228.
Thornfell Manor: 1984, a paranatural murder investigation by Tijn Kersjes. Release 1 / Serial number 241228.
This is a version of the ztools source updated for modern C compilers. The functionality is the same as version 7/3.1 (ztools731.tar.gz); it's just easier to compile now.
(For older 1990s platforms, you may want ztools731.tar.gz instead.)
Black Coffee, by Naarel. Implemented in Decker.
Late Night at the Mall, by Johan Berntsson. Release 1 / Serial number 241104.
Hints for Infocom games, adapted (with permission) from Infocom's original Invisiclues hint books.
The Vending Machine, by Edward Clark. Version 1.0.
Grocery Game, by GreenSkunk06. Version 2.
Die Bohrinsel, by Jürgen Popp. Version 1.1.
Weihnachtsgeschichte, by HrZ.
Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Release 1.0.4, 8/2/98. (the original competition entry is in games/competition97/tads/savannah)
The Knight's Legend, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
te/ra/to/ma, by Naarel. Implemented in Decker.
your life, and nothing else, by Lionstooth.
Estado Profundo, un thriller ocultista interactivo por n-n. Release 2 / Serial number 230428. Includes story file, HTML interpreter, and Inform 7 source code. Licensed under Creative Commons (CC BY-SA 4.0).
Estado Profundo, un thriller ocultista interactivo por n-n. Release 2 / Serial number 230428. Includes story file, HTML interpreter, and Inform 7 source code. Licensed under Creative Commons (CC BY-SA 4.0).
Social Democracy: An Alternate History, by Autumn Chen. Implemented in DendryNexus. Version 1.0.1. Code/writing is MIT licensed, images are various forms of Creative Commons or Public Domain licensed (credits included in-game). (An older version was entered in Spring Thing 2024.)
Arkuwar, by Daniel M. Stelzer. Release 1, Serial 241124. Released under a Creative Commons license (CC-BY-SA).
Christmas Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Skyward Sanctuary, by Jennifer S. Lange (Make it a Triple Games). English and German (the German title is "Haus im Himmel").
Skyward Sanctuary, by Jennifer S. Lange (Make it a Triple Games). English and German (the German title is "Haus im Himmel").
Ravenwood Hill, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
A Python script for examining and manipulating Blorb files, by Andrew Plotkin. Last updated: October 10, 2024.
PunyInform version of 350 point Adventure by Will Crowther and Don Woods. Release 1 / Serial number 241124. z3 and z5 versions. Adapted by Fredrik Ramsberg from the original Inform 6 version by Graham Nelson et al. (source code is at games/source/inform/advent_punyinform.inf)
Inform 6 source code for the PunyInform version of 350 point Adventure by Will Crowther and Don Woods. Release 1 / Serial number 241124. Adapted by Fredrik Ramsberg from the original Inform 6 version by Graham Nelson et al. (a compiled version is in games/zcode/advent_punyinform.zip)
Glulx VM interpreter written in Javascript. Version 2.2.5, by Andrew Plotkin.
GlkOte 2.3.6, a Javascript library for creating interactive fiction, based on the Glk API, by Andrew Plotkin.
Caverns of the Forgotten, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Spermson, by Xenogate. ChoiceScript. English and Brazilian Portuguese.
Sweet & Savory, by Xenogate. ChoiceScript. English and Brazilian Portuguese.
Yarry, by Zachary Dillon. ChoiceScript.
As the Eye Can See, by SkyShard. Twine.
Map of the game "Все в прошлом", drawn by Alexey Galkin. (the game itself is in games/glulx/russian/devoursR.zip; an English version of the map is at solutions/maps/AllThingsDevoursMap.png)
Map of All Things Devours, drawn by Alexey Galkin. (the game itself is at games/zcode/devours.z5; a Russian version of the map is at solutions/maps/russian/AllThingsDevoursMapRu.png)
Poptart Quest, by ambrolen. Ink.
SPILL YOUR GUT, by Coral Nulla. HTML/Decker.
Productivity2000, by yonixw. (Microsoft Excel export of Google Sheet. May not be fully functional.)
I need to let it out, by Naarel. Part of Passerine Hills. (Text files.)
Inform all-in-one Unix source package, put together by David Griffith. The package includes the following:
Arctic Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Love and Java, by Biggus. (HTML/CSS, no Javascript.)
CurseOfTheManor.xls, by Adam Biltcliffe.
Source code for
:-O _(._.)_ INTERRED _(._.)_ :-Q
by solipsistgames. (Written in the Emoticon esoteric programming language.)
a conversation with a concerned cow, by graymeditations. (Static export of a Google Docs document; lacks some of the interactivity of the original.)
Map of Felix Pleșoianu's Catch That Cat (TADS version), drawn by Alexey Galkin.
Bananen-Zombie, by HrZ.
Inform all-in-one Unix source package, put together by David Griffith. The package includes the following:
The Coral Labyrinth, by Coral Nulla. Version 1.0.1.
Temple Of The Sun, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Map of the game "Секрет звёздных глубин", drawn by Alexey Galkin. Includes spoilers. (the game itself is in games/glulx/russian/starry-depths-ru.zip)
Why Pout?, by Andrew Schultz (as "Mick Stupp"). Release 5 / Serial number 241112. Contains story file, map, walkthrough, and Inform 7 source code. (the original competition entry is in games/competition2024/Games/why-pout.zip)
Why Pout?, by Andrew Schultz (as "Mick Stupp"). Release 5 / Serial number 241112. Contains story file, map, walkthrough, and Inform 7 source code. (the original competition entry is in games/competition2024/Games/why-pout.zip)
you are not goliath. by Malachi Versus. Version 1. Public domain.
The graphics files for Journey, with added image descriptions. The descriptions are taken from the placeholder text included in the prototype version of the game (release 46) found at https://eblong.com/infocom/sources/journey-r46.zip.
At the time of writing (Nov 2024), these descriptions are probably only supported by the macOS interpreter Spatterlight.
Cyberpunk 1977, by Antonin Demeilliez (Atozi).
TADS 3 source files for All Hope Abandon, version 4, by Eric Eve.
An extension to allow author control over the handling of duplicate direct objects in the same command (e.g. EXAMINE LEAVES, TWIGS AND BRANCHES). Version 1.3, by Eric Eve.
The campfire is the beggining, by JustUseMind.
yet another planning doc, by Naarel. Part of Passerine Hills. (The supplementary materials accompanying the online Google Docs, links to which are included.)
This is what I need to tell you, by Max Fog. (Static export of views of the Interactive Fiction forum at intfiction.org.)